![]() Cloverfield is the ideal VR pop culture adaption. I’d like to revisit that first paragraph real quick. The Blair Witch Project is a 1999 American supernatural horror film written, directed and edited by Daniel Myrick and Eduardo Sánchez.It is a fictional story of three student filmmakersHeather Donahue, Michael C. It’s coming to additional unnamed VR platforms a few months later. Additional encounters with the mysterious forces that lurk in the forestīlair Witch: Oculus Quest Edition launches on Oculus Quest (duh) on October 29 for $30.Eerie new sounds and spine-chilling in-game events to surprise and scare players What starts as an ordinary investigation soon turns into an endless nightmare as you confront your fears and the Blair Witch, a mysterious force that haunts.New control system optimized for horrifying VR gameplay.Operate handles and buttons and unlock doors with keys and codes plan escapes.Drawers, doors, gates, and car trunk open at your touch in your investigation.Map out your theories with an interactive marker to draw on paper and other objects.Catch, throw, and stack objects that you find throughout the woods.Newly-designed interactive environments to immerse you in terror.New ways to interact with your sidekick, Bullet.Here’s the list of bullet-pointed new features from the press release: Bloober goes so far as to say it’s “rebuilt.” Blair Witch: Oculus Quest Edition is an adaption that adds a bunch of VR functionality to last year’s game. ![]() It probably doesn’t.īloober Team’s Blair Witch is being brought to the new Oculus Quest later this month. It’s a match made in heaven, but only if heaven has abandoned hell cabins full of ritualistic murder. A movie seen entirely through a shaky first-person perspective fits perfectly into VR’s wheelhouse of immersive shaky first-person perspectives. It’s tough to imagine a pop culture adaption for VR that’s better suited than The Blair Witch Project. They never make VR games about kitten adoption agencies ![]()
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